Showing posts with label Kindle. Show all posts
Showing posts with label Kindle. Show all posts

Wednesday, November 9, 2011

Kindle: The Next Front in the App War?

I wasn't too surprised to learn this morning that Amazon is highlighting gaming and multimedia potential of their new Fire device. That's one benefit from making an Android compliant product. Today's press release  highlights the enthusiasm of the game companies:
“EA is proud to be part of Kindle Fire,” said Bernard Kim, Senior Vice President & Head of Global Sales and Marketing at Electronic Arts. “On Kindle Fire, we're offering some of the world’s most popular titles with incredible gameplay and breathtaking graphics that anyone can play and enjoy anytime, anywhere.”
"We're excited to be bringing our massively popular games to Kindle Fire," said Andrew Stein, Director of Mobile Product Management at PopCap Games. “Kindle Fire is a great gaming device, and consumers will love the touch-screen optimized adaptations of top titles such as Plants vs. Zombies.”
And so on. Thus far, Android has not proven itself as a strong gaming platform to the same degree as iOS has. Amazon is positioned to change that. I've read a lot of tech pundits dismissing the Fire because it's less powerful than an iPad. This is a mistake. The low cost of the Fire and its double-duty as an kind of e-reader is exactly what should make it successful. The power of the device is secondary. If it feels sturdy (as Kindles all do), runs Angry Birds, provides a decent web experience, and allows people to download and read books, then that's all it needs to do. The price--not the processing power--is the biggest feature.

Wednesday, September 28, 2011

Can Amazon Produce an iPad Killer?

Time will tell, but Amazon and Android converging for a new touch device called the Kindle Fire could alter the gaming landscape yet again. (It's being altered radically about once a year.) The Fire is certainly attractively priced at $200, and the feature set looks good on paper. Expanded Kindle and multimedia features, plus the ability to play Android apps and cloud streaming, could be a complete game changer across all media. It all depends upon the technology, which looks like it will be less robust than iPad2. But at $200, how robust does it need to be for people looking for an entry-level tab/reader?

I'm putting the full press release after the jump. It describes all the new models of Kindle, which is probably one model too many. Consumers get confused over too many price points and model variants.

You can order today:






Wednesday, October 20, 2010

REVIEW: Scrabble for Kindle

Price: $5
Grade: C (The solo game is a solid B, but the lack of multiplayer drags down the overall grade.)

Scrabble gets a heavy workout on all of my devices. I play it every day, usually in multiplayer games via app and Facebook.

Having it on my Kindle seemed like a natural fit. Although I have a huge book collection (about 6,000 volumes), I still love my Kindle for its portability. I've had a 2nd generation model for over a year, and I just got hold of a 3rd generation model. The new screen is fantabulous, with superb contrast and clarity. The web browser is vastly improved, the storage capacity is higher, and the WiFi option is welcome. The new design is more compact and sleek, with a redesigned book cover that features a built in light. Overall, it's a good improvement on the last model, although it still lacks a touchscreen.

Until that's resolved, gaming on the Kindle is going to be difficult. I've already written about the two free games, both of which have their merits. Now we come to the Big Daddy of word games.

Scrabble for Kindle is a half of a good game. Given the interface limitations, the controls are fairly effective. You use the directional controls to choose your space, and then just type in your word. All the rest works just as you'd expect, with a full Scrabble dictionary, scoring, and a few setup options.

Unfortunately, not all the setup options are winners. For starters, games versus AI opponents are limited to you and one computer-controlled player. Although pass and play can accommodate up to 4 players, solo play can only handle two. Not good enough. "Game Style" settings allow you to select various point or round limitations for shorter games, but there is no option for choosing alternate dictionaries.

The biggest failing, however, is the lack of multiplayer mode. Scrabble is not a hard game to adapt for turn-based multiplayer, and, depending on the model, the Kindle has at least a WiFi connection and perhaps 3G. Why not enable the Facebook/PC/app-linked multiplayer support? Because people might use their free 3G time playing Scrabble online? If that's the reason, it's a pretty poor one.

It's nice to have Scrabble on my e-reader, but without online support it's not going to get a heavy workout. Other gamers may be just fine with solo/pass-n-play as a break from reading. If that's all you want, this does a perfectly good job.Publish Post