Showing posts with label MMO. Show all posts
Showing posts with label MMO. Show all posts

Wednesday, November 2, 2011

DC Universe Online Goes Free

Sony Online Entertainment announced that players can now download and play its massively multiplayer online (MMO) action game DC Universe Online (DCUO) for free. Starting today, all PC and PlayStation®3 computer entertainment system players can create their own hero or villain and join forces with their favorite DC Comics characters. Here's what they have to say about it:
There are three access levels in DCUO: Free, Premium and Legendary. All three levels will provide access to the game and include all game updates and fixes to the game, with each level offering differing game options and features. DLC content and features will also be included for Legendary players, and can be purchased by Free and Premium players. The levels include:

Free Access: New players now have access to the base game content in DC Universe Online, including Gotham City, Metropolis, and all current raids and alerts outside of DLC packs. Free Access provides players with the ability to create two characters, join a League and many other benefits. Free level players can also purchase DLC packs, additional character slots, and more in-game.

Premium Access: Any player who has spent at least $5 USD (including former paid subscribers and new players who have purchased $5 of in-game items) qualifies for the Premium Access level. Premium level players have more benefits available to them than the Free level player, including additional character slots, additional inventory slots, and higher cash limits. DLC packs, additional character slots, and more can be purchased in-game. All previous subscribers are granted Premium Access automatically.

Legendary Access: Legendary Access provides the most content, features and benefits of the three access levels. Loaded with enhanced features, Legendary Access is available for a $14.99 USD monthly fee (multi-month discounts are available) and includes access to all DLC packs at no cost, more than 16 character slots, over 60 inventory slots, the ability to form Leagues, and many other benefits. 

Wednesday, August 17, 2011

Couple Sells Children to Play Online Games

Sadly, this comes as no surprise in a society that values human life so little, but it's still disturbing:
A young Chinese couple has sold all three of their children in exchange for money to play online games at Internet cafes, reports a southern Chinese newspaper.
According to Sanxiang City News, the couple met in an Internet cafe back in 2007 and bonded over their obsession with online video games. A year later, the parents -- who are both under 21 -- welcomed their first child, a son. Days after his birth, they left him home alone while they went to play online games at an Internet cafe 30 km away.

Monday, August 1, 2011

Diablo 3 To Include In-Game Auctions With Real Money

Blizzard's upcoming Diablo 3 will include many of the social and economic feature that are already found in World of Warcraft, including trades with in-game gold. However, Joystick is reporting that the current beta also includes a kind of in-game eBay that will allow players to purchase items from other players for real money. Blizzard will take a commission on each sale, and the money will go into the seller's Blizzard account. It can be used to buy other items from Blizzard, or cashed out for actual money (for another fee, of course).

This is a whole new concept in monetizing gaming that could have fascinating ramifications. There have always been gold farmers in online games. Some estimates claim there are already 100,000 to 200,000 people who do this for a living, most of them living in China. By integrating this process, Blizzard a) increases the reliability of the exchanges, and b) increases their own profits. Win-win! With the real-world economy in a shambles, will it be possible for even more people to supplement their income by collecting and trading items within games?

Thursday, August 26, 2010

The Bible: Soon to be an MMO game?

I thought someone was having fun with me when I first got this link, but now I think it's for real.

A German company called FiAA is planning to release The Bible: Chapter 1--The Heroes as a new massively multiplayer online game.

A story running on BusinessWire says that "players slip into the role of Abraham and his descendants and have the opportunity to reenact and witness the incidents of their times.

"As the leader of their tribe, players have to construct their villages, manage resources and the budget. They will have to decide between diplomacy and warfare. However, players do not stay in one place. They will go on a quest to go to the Promised Land. Leading Abram's tribe from Ur to Haran and finally to Canaan, players and their heroes will face many challenges before reaching their goal.

"The game also offers role playing elements. The birth right system introduces Abraham's successors Isaac and Jacob. Side quests allow users to experience less known stories of the Genesis."

The screenshot that's circulating have an Age of Empires feel to them.  The browser-based game is set to start rolling out in early September, with full English-language support promised by the end of the year.

Actually, The Bible and gaming seem like a natural fit. I'm just not sure how they're going to make it into an MMO.

Friday, July 23, 2010

Lego Universe in Beta


We've been participating in the beta for the upcoming Lego Universe game, and it's already looking spectacular. NetDevil is creating a massively multiplayer online game based on several of Legos product lines, such as city, pirate, space, and jungle, with more to come. So far, several worlds have been built around a core spaceport: Avant Gardens, Gnarled Forest, Pet Cove and Forbidden Valley. We probably won't be seeing licensed lines like Star Wars, Batman, or Harry Potter (those gaming rights are owned by others), but all of Lego's original lines should be grist for the mill.


Gamers begin in a spaceport, which acts as both hub and training ground. They learn the controls, assembled a rocket, and then blast off to explore worlds and have adventures. Because the game is not finished (and still not quite stable), we remain under press embargo. That means I can't talk too much about our experience with the software, or run my own screen shots.

However, I can say that it's already shaping up to be the most exciting PC release of the year.

Building will be a big part of the gameplay, with various options for adding things to the world. Universe will include the one-button “quick build” interface found in Lego video games, but it’s also promising more complex options. There will be not only building “choice,” in which you can modify and customize quick build models, but also a completely free-ranging custom build option where anything goes. Previous Lego design software has been fairly sophisticated, allowing users to build items brick by brick. If NetDevil finds a way to integrate these tools into a massively multiplayer online world, then they will succeed in making the most customizable online game ever.

Gameplay appears to be pretty far ranging, with multiple choices and paths to follow. Characters develop over time, advancing in levels as they achieve goals and earn treasure. The early previews depict a Lego version of classic co-op MMORPG gameplay. Characters group their minifigs into teams in order to complete adventures, with all the fighting taking place against a common foe. Gamers can fill various roles depending upon their preferences, whether that means being a fighter, builder, treasure hunter, or something else.

Lego also wants to become a social destination, however, which means that conversation, minigames, and non-combat competitions are also being planned. It become an effective “lobby” destination like Club Penguin, allowing younger gamers to pop in for some light gameplay without engaging in serious adventuring.  

My Lego-addicted son is absolutely quivering with anticipation based on his early time in the game world. I never, EVER participate in Betas, so you can tell how excited we are by this release. (Although I used to cover beta software in my early years with PC Gamer, I no longer have the desire or patience to mess about with unfinished code.)

When this thing is released in October, kids all over the world are going to be saying "Club What?" and leaving their virtual WebKinz pets to starve.

Actually, the prospect of a kiddie World of Warcraft may not be such a great thing after all. We have enough adult MMO gaming addicts already.