Showing posts with label Awards. Show all posts
Showing posts with label Awards. Show all posts

Monday, July 18, 2011

Your Turn: The Games Magazine Electronic Games 100

It's that time of year again. For the next two months, I will be working with my crack staff to compile and write the Electronic Games 100: a buyer's guide to the best 100 video, computer, and handheld games published since last November. (We also do a small section of previews for titles we do not yet have in completed form.)

So let me know what you think. What have you been playing? What did you love? What did you hate? Do you know something small that deserves more attention? Something big that deserves less attention?

On Twitter, use hashtag #games100 to make your suggestions. I'm also on Google+ and Facebook, or you can use the comboxes. This is the first time I'm doing this "live," so let me know what you think. You can check out the Awards tag on this site for some examples from last year, which saw Super Mario Galaxy II winning as game of the year, just because that's the way we roll.

I can tell you this much: it's going to take a concerted effort to keep mobile games to only 1/4th of the list (25 titles), as I did last year. Given the sorry state of originality in PC and videogaming, and the startling originality and fun found on mobile platforms, that may not be easy. Four words, people: Axe in the Face.

Please note: this is for electronic games only. I don't edit the Traditional Games 100.

Tuesday, May 24, 2011

Spiel des Jahres: Nominees for 2011

"Spiel des Jahres" is German for "Game of the Year," and it's the most prestigious award in board gaming. A select group of German game critics puts forth various nominees in several different categories, and the winners (and even the nominees) can always expect a considerable spike in sales.

The Game of Year nominees are:

  • Qwirkle (an old MindWare title that was just released in Germany this year: it's on sale for 57% off at Amazon)
  • Forbidden Island (Matt Leacock's family friendly version of Pandemic)
  • Asara (Rio Grande Games)
A new category called "Kennerspiel des Jahres" was introduced this year for more complex games. Those nominees are:
  • 7 Wonders (Asmodee)
  • Strasbourg (Pegasus Spiele)
  • Lancaster (Queen Games)
A third category, "Kinderspiel des Jahres," nominates children's games. This year, the nominees are
  • Das ist der Wyrm drin (Zoch)
  • Magician's Kitchen (Playroom)
  • Monster-Falle (Kosmos)
I believe only four of these games are easily available in the US right now. Those are:

Wednesday, November 17, 2010

GAMES Magazine Electronic Game of the Year: Super Mario Galaxy 2

So you clicked on this post today and thought, "Are you on crack, McDonald? A sequel to a Mario game as the best game for the entire year? You really need to lay off the pipe and get yourself professional help."

Actually, that was what one of my writers said, but I managed to bring them around with commonsense arguments and minimal use of force.

The answer is actually pretty logical. The original Super Mario Galaxy was a victim of poor timing here at Games Magazine. First, it shipped at an awkward point in the year (November) which means we didn’t get it in time for the 2007 awards. Second, a little masterpiece called BioShock (one of the best games of all time), shipped a couple of weeks later, and shut out all contenders for the 2008 Game of the Year Award.

So when 2010 rolled around with a sequel to a game-of-the-year caliber game which improved upon the original in every way, it seemed like a natural choice for the top spot. This isn’t just a consolation prize because we couldn’t give the original the award three years ago. Super Mario Galaxy 2 has earned its place at the top of the heap by the sheer mastery of its design.

Red Dead Redemption, StarCraft II, Mass Effect II, and Battlefield: Bad Company II were all considered, while late shippers like Fallout: New Vegas, Halo: Reach, and Assassin's Creed: Brotherhood would have certainly been contenders had they arrived in time. In a depressing sign of the times, only one of the contenders was an original game, while the rest were all sequels.

All of the best elements of the original have been carried forward in this sequel. This is the same engine, visual style, control scheme, and design elements that made Super Mario Gallery such a breakthrough pleasure. The first game took Mario’s familiar platforming gameplay—the jumping, bouncing, spinning, and soaring traversal of puzzle-like levels—through a dazzling array of inventive landscapes in, on, and around planets and other celestial bodies

The sequel smooths over the rough spots, eliminates what didn’t work, and expands upon what did. Galaxy 2 begins in a the 2D world familiar to players of Super Mario Bros. for Wii, then gradually introduces more complex controls and environments until the player finds himself traversing lavish 3D worlds with shifting gravity, or soaring through space from one planet to another.

To accomplish this, Mario has some new abilities in Galaxy 2, such as a Cloud Suit that allows him to create fluffy, temporary platforms, or a Rock Suit that allows you to use him like a bowling ball. Yoshi is also drafted into the space program, where he can use his tongue to grab objects or his glowing power to illuminate hidden platforms. Players can even have a friend help out, with a more fully developed co-op mode that allows another player to hop in and help grab stars.

This is just a pure delight, with nary a single element out of place. Thanks to the more gradual learning curve, an in-game helper, and co-op play, this is a good pick for the whole family, even younger gamers. There is joy in here, and families with a Wii shouldn’t pass this one up.

Tuesday, November 16, 2010

APP OF THE YEAR: Carcassonne

This was the first year we added mobile games to the Games Magazine Games 100 awards We chose to focus on Apps, rather than on other mobile devices, because only Apps can make a legitimate claim to being a new gaming format, with unique mechanics and design elements. Certain games are Wii games and can only ever effectively be Wii games. And certain games are Apps, and can only ever effectively be Apps.

To become a new format, a device must offer a unique language, a core vocabulary that it shares with every other item in that genre. There are distinct qualities to PC, Wii, DS, and Xbox/PS games, primarily based upon control, ergonomics, and aesthetics. Apple mobile software can make a similar claim, due to its unique blend of portability, size, multi-touch controls, and a 3-axis accelerometer (enhanced by a gyroscopic sensor for the iPhone 4).

Apps are of particular interest to Games readers because they are a natural format for all manner of puzzle, board, and card games. There are a huge variety of classic games, Eurogames, card games, and abstract strategy titles for the format, often with multiple versions of each. Many of these have multiplayer elements built-in, and also include teaching tools, variant versions, other features to give them added appeal. And all if this rarely costs more than a few dollars. It’s creating a mini-renaissance of classic gaming and puzzle play.

Our normal criteria for inclusion in the Games 100 is a title released within the current year (roughly October to September). For the inaugural edition of the App section of the Games 100, we choose the 25 best Apps in the App Store. The focus was heavily tilted towards the kinds of games our readers would prefer: heavy on board games and puzzles, light on action games and fart apps. If we'd done the list now, after having several more months of serious app gaming under my belt, there may have been some add/drops, but I'm pretty comfortable with the way the list turned out.

Had the awards come three months later, however, I might have considered Cut the Rope for the top spot of App of the Year, but it's hard to say. The winner, Carcassonne, is a time-tested favorite among Eurogamers in general and our readers in particular. The feature-set for the conversion of Carcassonne reads like a wish-list of everything you’d want in this kind of App. There are 8 different AI players, a new solitaire mode, local network play over Bluetooth or Wi-Fi, Internet multiplayer via live-gaming sessions or email, a matchmaking service, an Elo ratings system, and in-game chat.

The implementation of the game itself is also quite strong. Carcassonne was always going to be a tough fit for the small screen of a mobile device. Its tendency to spread across the table makes it though to fit in a small space. The App version does a fair job of managing this by zooming in and out, and clearly marking any block where tile placement is legal.

The result is a pitch-perfect implementation of a complex boardgame design. This no small achievement, and clearly marks out Carcassonne as the App of the Year. Runner's up were Helsing's Fire and Catan.

Friday, November 12, 2010

RPG/ADVENTURE GAME OF THE YEAR: Mass Effect 2

Role-playing and adventure games each used to have their own category in the Games 100, back in those crazy days when Roberta Williams roamed the plains and gold boxes stuffed with floppy treasures and code wheels were stacked on every shelf. 

I'm pretty sure I remember my predecessor/boss, Burt Hochberg, even having separate categories for different kinds of adventure games, such as "humorous" and "science-fiction," but the again Burt was always pretty specific about his game categories. This may merely be a gin-induced false memory, but I swear I remember him asking me once, "Tommy my boy, do you think we should give an award for Best Puzzle Game Played With Marbles"? (In my memory, Burt always sounds like Jackie Mason for some reason.)

Well, "RPG" has become a remarkably fluid category. It's almost de rigueur for action games nowadays to have some element of role-playing (achievements, skills, leveling), thus blurring the lines. Meanwhile, the graphical adventure genre cratered about a decade ago and never really recovered, no matter how hard Telltale Games keeps trying to bring it back. I have so few in each category that they wound up being combined. 

Meanwhile, "Action" games have grown like the giant fungal mats of Oregon. RPGs are becoming more actiony and action games are becoming more RPGish. What is Red Dead Redemption? Clearly there is a role-playing game at the heart of it, but the part of me that finished every Gold Box, Baldur's Gate, Ultima, Might & Magic, and Wizardy game balks at calling RDR a real RPG. It's just ... not. 

My dividing line is usually stats. If a game is has character building, races, classes, stats, skills, experience points, leveling, narrative, and questing, then it's an RPG. If it's missing any of those features, then it's probably not an RPG. Unless I think it is. It's pretty confusing. 

Well, this year was kind of a no-brainer for the RPG award. BioWare is one of the finest purveyors of RPGishness around, and Mass Effect 2 is a wonderworld of riches. The second outing sharpens the gameplay, expands the universe, and delivers a new, even more compelling storyline. Although the original had the look and control of a third-person action game, it was an RPG in its particulars. The sequel streamlines the combat and pushes it a little more to the forefront, but does so without sacrificing any of the character and narrative depth that made the original such a hit.

2010 was also the year I got serious about digging deeper into DragonAge, and I have not yet reached the bottom. It's a truly beautiful piece of work.




Thursday, November 11, 2010

SPORTS/DRIVING GAME OF THE YEAR: Split/Second

The flu interrupted my ongoing series about the Games 100 issue, which is an annual supplement in Games Magazine dedicated to the best games in any given year.  The first two entries were on Action Game of the Year and Strategy Game of the Year.

Sports and Driving are two genres that leave me cold, so I usually rely on my crack team of advisors, led by Lawyer to the Stars Eric Neigher, to steer me right. You can tell I really respect sports and racing games, because I shoved them into a single category and limited them to 10 or fewer titles per year. 

The reason for this is simple: they are almost always repetitious iterations of previous games with annual changes that are of interest only to people who follow this sort of thing religiously. I've worked on this guide for years, and I have run out of interesting ways to say that Madden Umpteen-Umpty-Ump has new rosters, slightly improved graphics, and a fresh control system that allows the midline field rule to be applied to the puck while in motion, or whatever it is these people do in between grunting and sweating.

As is now probably obvious, I know nothing about sports. I cannot think of an area of popular passion that is of less interest to me, other than Lady Gaga's wardrobe, or perhaps that new band you like, the one with that video. The only exception, oddly enough, is golf, which I know pretty well and covered from a gaming perspective for many years. Heck, I even wrote a museum exhibit about golf sims for the World Golf Hall of Fame. Since I understand that golf is considered the most unwatchable game on broadcast television, I'm sure this says something awful about my peculiar psyche. I just don't know what. 

On the positive side, it means I've had tea in the private dining room at Royal St. Andrews--the one overlooking the first hole--and actually touched Sean Connery's locker. (His golf locker. Man, you people have filthy minds.)

But I digress.

This year we rolled out the usual allotment of notices for NFL, MLB, UCF, MILF, and whatever other annual $60 patches made the cut. We considered the professional sports field quite seriously ... and then gave award to Split/Second, a driving game in which an airplane lands on your car while your incredible drifting skillz make you so powerful you can literally make the track explode.  

Top that, Madden.


Tuesday, November 2, 2010

STRATEGY GAME OF THE YEAR: StarCraft II

This week I'm discussing the Games 100 awards issue, which is found in the December issue of Games Magazine. 

We came thiiiiis close [I'm holding my fingers approximately 1/4th of an inch apart] to giving this one to Civilization V. The problem: we didn't have final code for Civ 5 in hand.

Let me explain why I'm so particular about only covering finished product. I spent years covering PC games, which could be remarkably fluid things that looked good when they ran on one system, but completely broke down when run on another. In addition, we often had access to beta code, which is not the completed version of the game.

One would think that the completed version of a game would be better than the beta, or at least not worse.  One would be wrong. I found errors being introduced post-beta, and other problems that were unique to the final product. These could include mastering or copy protection problems that could render a game unplayable. Early on, I urged PC Entertainment, and then PC Gamer, to establish an official policy of only reviewing final box copy: not beta, and not post-release patches. This wound up being how we functioned in the very early days, though that policy eventually became a bit fluid under the pressures of producing a print magazine with timely content.

Nonetheless, it's a policy I still practice. I don't even look at beta code unless I feel the need to do some kind of preview coverage. And Civilization V missed the mark by about 2 weeks.

If we had Civ V and StarCraft II in hand at the exact same time, would the award have turned out differently? I don't think so. At the very most, they would have tied. Both are excellent examples of extremely professional, expertly designed, and well-produced PC games. They are each at the pinnacle of what PC gaming does best: deep strategy gaming with fine levels of control.

Taking into account all of the design and production elements, I'd have to say StarCraft II would still have emerged on top. Oddly enough, it would not have been my personal pick based on the X-factor of "Game I'd Like to Play When I Have a Spare Hour." In that case, I'd probably pick Civ V because I enjoy the series so much, even though I have reservations about individual design decisions in Civ V.

But, Games Magazine isn't my personal blog. I take other opinions into account and pick the game that is objectively the best achievement in its given category, and StarCraft II is just a better-made game. I felt that some of the features in Civ V were wonderful, particularly the new hex design and more satisfying combat. On the other hand, I found some parts less appealing, particularly the handling of diplomacy, religion, and social policy. Control of these elements is unsatisfying to anyone who has put a lot of playtime into this series.

Civilization IV represents the summit of the Civilization design. While Civilization V improves upon it in many ways, it also changes fundamental elements of the formula in ways that diminish the appeal for me. I understand why they did it--it's a new kind of Civ for a new generation--but I miss some of the old-school gameplay.

I can't say the same for StarCraft II, which is a brilliant version of a classic kind of RTS gaming. Even though I'm a bit played out on the whole RTS format, I can spot a top flight piece of design when I see one. Blizzard just makes a darn good product.

Monday, November 1, 2010

Action Game of the Year: Red Dead Redemption


The decisions that went into choosing Game of the Year and the various "category winners" in the Action, RPG/Adventure, Sports/Driving, Strategy, and App categories were tricky this year. At any given point, some of the category winners could have been Game of the Year.

This is made even more challenging by the fact that Fall titles comprise the big releases for any given year, but we often don't get these in time for the issue. In order to account for this, I created a category called "Hot Winter Titles," which are games shipping in 2010 that look good in previews or betas, but aren't eligible for awards because we don't have final copy in our hands.

Red Dead Redemption was a finalist for Game of the Year, but it doesn't quite fit our audience. As it is, I'm glad to finally be able to play a Rockstar game that doesn't require me to take a shower after each gaming session. If the awards were based on the game I played the longest this year, it would have gone to Battlefield: Bad Company 2, which still managed to net a runner-up slot along with Splint Cell: Conviction.

Pick up the December issue of GAMES Magazine to see what else made the grade

Red Dead Redemption
Rockstar
Formats: 360/PS3 ($60)
Rated: M

The wild west has never been a particularly large wellspring for video games. Except for a few titles such as Outlaw, Gun, and Call of Juarez, there have been precious few forays into the old west, and that seems rather odd. Westerns dominated pulp fiction, movies, radio dramas, and television shows for years, making videogames the only new media of the 20th century that didn’t walk to the beat of spurs and sixguns.

The Call of Juarez games started to turn that around, and now Red Dead Redemption lays out a rich banquet of western wonders that sets a new gold standard for the genre. This is Rockstar Games doing what they do: vast, open environments to explore, plenty to do, and every decision in the hands of the gamer.

Rockstar made their name because of two things. First, they pioneered and developed one of the great “open-world” gameplay systems, offering gamers an entire landscape to explore at will. Make no mistake: they are masters of technology and design. Few are in their league.

Unfortunately, the second element contributing to their fame is the appalling content of many of their games. Grand Theft Auto began as little more than a carjacking simulator, and grew to encompass all manner of deviant behavior.

Red Dead Redemption takes the Grand Theft Auto IV engine and design and transplants in to the old west, and in the process finds a bit of morality. In a surprising change of pace for Rockstar, you play as John Marston, an upright man with a chance to be a noble knight of the west. His quest to capture his former partner in crime takes him to a large (albeit imaginary) swath of border territory called New Austin, where he can help the beautiful rancher’s daughter, rope wild horses, round up the cattle, hunt varmints, bring in wanted desperadoes, and assist the law. The game maps a diverse chunk of this environment, including a piece of Mexico and the plains to the north.

Marston is a good character, and as the drama follows him through the three main acts, you get to steer his growth, allowing him to be a paragon of virtue or just another old west thug. Morality systems—gameplay elements that gauge whether a character is good or bad based upon his actions—are in vogue right now, and Rockstar has done an excellent job of implementing one. Marston can certainly hold up the bank, rob the train, kill the sheriff, ignore the damsel in distress, and shoot the old drunk in the back, but he’ll have an easier time if he doesn’t. An upright man gets discounts in stores and spends less time and money evading the law.

Like the Grand Theft Auto Games, Red Dead Redemption is a series of mini-games stitched into a dynamic universe populated with characters and narrative events. Roping a wild horse, for example, involves lassoing him, then “breaking” him by using a simple balancing mini-game. Gambling opportunities abound, including complete versions of poker, liars dice, “five finger fillet,” and other games of chance. All of these mini-games simply add to the fullness of the experience.

This is still a violent, sometimes absurdly bloody M-rated game. Make no mistake: you’re still killing people, dealing with criminals, and running into ladies of the night. But, for adults, it’s actually a lot of fun. As with all Rockstar Games, you don’t have to follow the story at all. If you prefer to spend all your time hunting for buried treasure, shooting rabbits, or trying to stay on a bucking bronco, that’s just fine. Even in some of these portions, Rockstar has to remind us that, well … they’re Rockstar. To make money has a hunter, you have to skin and animal and then sell the meet, hides, horns, or whatever. The butchering sequences cannot be skipped, and although the camera remains on Marston’s face, the little cut scene is accompanied by gruesome sound effects and great slashes of blood spraying across the screen.

Red Dead Redemption is rated Mature for Blood, Intense Violence, Nudity, Strong Language, Strong Sexual Content, Use of Drugs, and they mean it. The foul language is less than you’ll find in an average episode of Deadwood, but the violence is a major part of the gameplay. That said, there’s something quite appealing about a game that allows you to explore a giant, beautifully realized and populated swath of the old west at your leisure. This is a special achievement in gaming, and it’s fine to see Rockstar finally used their gifts as designers in something with a moral core.

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