Showing posts with label PopCap. Show all posts
Showing posts with label PopCap. Show all posts

Monday, July 25, 2011

App O' The Mornin': Candy Train

Rating: A
Price: Free

Sometimes, the quality of a game is measured by the degree of frustration it can create while still drawing you back to play. During my first half hour with Candy Train (PopCap, free), I could punched my finger straight through my Touch at least once per minute. It has that maddening frustration that can only come with cute and colorful games, as though their childlike qualities mock your inability to play them successfully.

Candy Train is a remake of an old Java title that was still floating around on the internet until recently. (I can't find a current version, so it's probably been removed to keep attention on the mobile port.) It is insanely addictive, perhaps because you always seem so close to getting it juuuust right, moments before you fail completely. This is really just a train pathing game with a tile-switching mechanic, but it’s one of the most appealing free puzzlers to appear on the iOS format this year.

The game is played on an 8x8 grid comprised of tiles representing different track configurations. There are curves, double curves, straightaways, and crossings. Tiles are turned by tapping, thus reorienting the track configuration. In this way, you create a path for the train to follow as it collects points and gathers new cars filled with candy and other treats. If your tracks don’t connect, the train crashes and the game ends.

After all the cars on a map are collected, you attach a caboose and steer the train to the switching point for the next level, where you begin again with more cars. Aside from changing the train speed from slow to fast, there are no other controls.

The normal mode is tough enough, but the expert mode is maddening (in a good way). This is a tricky game to get into, but great fun once you start to master it.

Tuesday, July 12, 2011

EA Buys PopCap For ...

... $1.3 billion. (It sounds better if you use a Dr. Evil voice.) That can buy a lot of zombie-eating plants. Congrats to the PopCap folks. They're good guys, and I remember when they were just a few dudes making casual games. They went from nothing to $1.3 billion in ten years. It's as though all those jewels were real.

Via TechCrunch.

Wednesday, June 22, 2011

PopCap On Sale for $1 Billion?

That's what TechCrunch is reporting. The story is unsourced and PopCap isn't talking. $1 billion is about ten times their annual earning power, but PopCap (creators of Bejeweled, Plants vs. Zombies, and other mega-hits) is a proven entity. TechCrunch writer Jason Kincaid runs through the standard speculations about buyers: Zynga (boo, hiss), EA, and a Chinese company called TenCent. As long as we're just making up possibilities, it could be Apple, Walmart, or Papa John's Pizza. Nobody knows anything yet, so all we have right now is rumor and speculation. All of the stories out there--including the post you're reading right now!--are just reporting TechCrunch's initial story, so we'll have to wait and see. 

Monday, October 25, 2010

CONTEST ENDS TODAY: Bejeweled Photo Frame


Zombie hand not included
We have a heavy metal (as in the actual heavy metal kind, not the Black Sabbath kind) picture frame encrusted with real fake jewels. These frames are pretty rare, actually. PopCap produced some to celebrate the 10th anniversary of Bejeweled, but they were never sold.

To enter, all you have to do is:

1. Share a link (even this one) or follow State of Play via:
Please note: if you already follow us on Google, RSS, Twitter, or Facebook, just let me know that you'd like to enter, and please do a retweet or some other kind of link share.

AND

2. Let me know you want to enter. Do this in any of the following ways:
  • Leave a comment.
  • Tweet me @StateOfPlayBlog
  • Post a message on the State of Play Facebook Page
  • Send an email to "games=at=aptopub.com" (replace the =at= with @) to have your name entered.  
  • Please don't forget to do one of these things or I won't know you've entered!
Deadline is Monday, October 25!

I'll choose winners by the scientific process of writing names on little pieces of paper and pulling them out of my Mario hat.

ONLY NORTH AMERICAN ENTRIES PLEASE!

Tuesday, October 19, 2010

WIN!: Metal Bejeweled Photo Frame

The winner of the Plants vs. Zombies Game of the Year Edition was cappytweet. Thanks to everyone who entered!


Zombie hand not included
This week, we have a heavy metal (as in the actual heavy metal kind, not the Black Sabbath kind) picture frame encrusted with real fake jewels. These frames are pretty rare, actually. PopCap produced some to celebrate the 10th anniversary of Bejeweled, but they were never sold.


To enter, all you have to do is:

1. Share a link (even this one) or follow State of Play via:
Please note: if you already follow us on Google, RSS, Twitter, or Facebook, just let me know that you'd like to enter, and please do a retweet or some other kind of link share.

AND

2. Let me know you want to enter. Do this in any of the following ways:
  • Leave a comment.
  • Tweet me @StateOfPlayBlog
  • Post a message on the State of Play Facebook Page
  • Send an email to "games=at=aptopub.com" (replace the =at= with @) to have your name entered.  
  • Please don't forget to do one of these things or I won't know you've entered!
Deadline is Monday, October 25!

I'll choose winners by the scientific process of writing names on little pieces of paper and pulling them out of my Mario hat.

ONLY NORTH AMERICAN ENTRIES PLEASE!

Friday, October 15, 2010

App O' The Mornin': Bejeweled 2 Review

In honor of the 10th anniversary of Bejeweled, the game is selling for $1 until October 20th, which is a 66% discount. Chuzzle, Bookworm, and Peggle are also on sale.

A review of Bejeweled hardly seems necessary. After all, if you’re reading this, you’ve already played it. Everyone has played it. Tribesmen in the remote jungles of Papua-New Guinea have played it. It’s been converted into every conceivable platform known to man, and probably some that are unknown. I suspect that PopCap is, at this very moment, trying to figure out how to get it on the next Mars Rover, so bored aliens can play it and stand in awe of our mighty ability to line up three jewels in a row.

The point is, the game has become so ubiquitous that it doesn’t need any explanation. So I’ll give you one anyway.

In fact, there is a reason to visit Bejeweled this week, other than it being Poptober here at State of Play. Bejeweled actually turned 10 years old on the rather unlikely date of 10/10/10. That means that 10 years ago, the casual gaming revolution was born. It’s not that Bejeweled was the first “casual game” (I’d give that honor to Tetris), but it became so popular and migrated through so many versions and platforms that its success rippled through the entire gaming industry.

The gameplay has been endlessly copied, but never bettered. Just swap two jewels to make rows of 3, 4, 5, or more similar gems in a row. They disappear. More drop down. It continues, forever and ever.

The Bejeweled 2 with Blitz app offers a few variants of this core game, but largely sticks to the plan. There’s Classic (as described), Action (which requires you to swap jewels quickly before a timer bar runs out), and Endless (which is a more “relaxing” version that allows you to just keep making moves forever).

Bejeweled Blitz adds a social networking element to the gameplay. The goal is to make high score in a minute, comparing your score against other friends playing via Facebook. This version adds “boosts” to provide different powers, such as scrambling the gems, increasing time, detonating all special gems, and adding point multipliers.

Bejeweled is just one of those games you need to have on every device. It’s the most successful and influential casual games of all time. And after 10 years, it can still be incredibly addictive.



Exit Trivia Question: What was the original title of Bejeweled? (No Googling, please.)

Wednesday, October 6, 2010

WIN! Plants vs. Zombies GelaSkins

I'm giving away a few Plants Vs. Zombies GelaSkins, generously provided by PopCap. They fit either iPhone 4 or 3GS/3G/original. They do not fit on an iPod Touch.

GelaSkins are protective coverings for you device. They cling to the surface to prevent damage. They sell for about $15 each.

To enter, all you have to do is:

1. Share a link (even this one) or follow State of Play via:
Please note: if you already follow us on Google, RSS, Twitter, or Facebook, just let me know that you'd like to enter, and please do a retweet or some other kind of link share.

2. Let me know you want to enter. Do this in any of the following ways:
  • Leave a comment.
  • Tweet me @StateOfPlayBlog
  • Post a message on the State of Play Facebook Page
  • Send an email to "games=at=aptopub.com" (replace the =at= with @) to have your name entered.  
  • Please don't forget to do one of these things or I won't know you've entered!
The deadline is Friday, October 8, 2010. Deadline extended to Monday, October 11!

I'll choose winners by the scientific process of writing names on little pieces of paper and pulling them out of my Mario hat.

ONLY NORTH AMERICAN ENTRIES PLEASE!

App O' The Mornin': BookWorm Review

PopCap smashed together Boggle and Bejeweled to create this obscenely addictive games about 7 years ago. Since then, it has been reinvented as BookWorm Adventures, and remains a popular fixture on mobile device, computers, and even the Nintendo DS.

The version PopCap brought to the App Store is the original BookWorm, rather than BookWorm Adventures. That’s a little disappointing, since Adventures added some great twists to the gameplay, and I hope it find its way to Apple devices soon.

That said, BookWorm for iPhone isn’t one you’re likely to pass up for a buck. This is one of the best casual word games of the past 10 years. Letter tiles are laid out on a grid, with each letter touching at least touching at least 3, and as many as 6, other letters. The board is cleared by linking letters to form words. When a letter is used, it disappears and all the tiles drop down to fill the space.

Naturally, longer words earn more points, while words that are too short generate burning tiles. These tiles must be eliminated before they reaching the bottom of the frame, or the game is over.

There are other scoring opportunities, such as special tiles and bonus words. Various “books” include particular word lists, such as colors or insects, and bonus points are awarding for spelling these words and completing entire books.

Gameplay breaks down into the classic game, which progresses through levels, and a timed games, which requires some speed spelling.

BookWorm is one of the classic casual games, and the App versions does a fine job of making it portable.

Monday, October 4, 2010

... And Poptober Begins

You know you want this.
And so we begin to pass out the PopCap swag throughout October.  Here's what we have on hand:
  • A rare, 10th Anniversary metal Bejeweled Photo frame
  • Plants vs. Zombies Gelaskins for your iPhone
  • A Peggle t-shirt
  • Plants vs. Zombies Game of the Year Edition, with a special zombie figurine.

I also have a variety of stuffed Chuzzles and strongbands, so I'll probably spread those around to various packages as I send out stuff.

First contest begins today.

Wednesday, September 1, 2010

Zombies Ate My Lawn


PopCap always delivers the swag, but this time they did something a little extra special to promote the Plants Vs. Zombies: Game of the Year Edition to the press. (We did, in fact, give it the Casual Game of the Year Award at Games Magazine.) They had Sam Gueydan of Moose Studios Pottery create a ceramic Zombie Defense Team, limited to 300 sets. It includes a sunflower, peashooter, and chomper.

Witness the awesomeness. (Click on the pictures to make them larger.)
The GOTY Edition also comes with this nifty 3" Zombie


Monday, August 2, 2010

App O' the Mornin': Plants vs. Zombies

Okay, so these zombies are attacking, and the only thing between them and your brains (which are so very very tasty) is … your garden.

That’s bad news for the zombies, since your front yard is planted with the most undead-butt-kicking set of flora ever to take root in a suburban lawn.

The premise is simple: zombies are in the street, and they want to get into your house to eat your brains. Between them and you is a nice stretch of green lawn. On some levels it’s split in half by a water feature, and later in the game the zombies will try to get in through the roof.

To stop the zombies, you place defensive lines of plants. Both the types of plants and kinds of zombies multiply with each level. From a single “pea shooter,” you’ll eventually accumulate a dazzling array of ferocious flora: double and triple pea-shooters, frozen-pea-shooters, watermelon catapults, flaming logs, hopping squash, man-eating plants, gas-spewing fungus, and more.

The zombies aren’t remaining idle while you’re gathering this arsenal. They’re calling on reinforcements: zombies with pails on their heads or football uniforms (for armor), pole-vaulting zombies, zombie dolphins (for the water feature), Michael Jackson zombies with backup dancers, zombie zambonis, zombie bobsled teams, and more.

The puzzle is in figuring out the best combination and pattern of plants to stop the invaders before they get to you. A healthy selection of levels and myriad minigames keep the action going for a good long time.

Clever, challenging, and insanely addictive, Plants vs. Zombies has made a terrific leap from PC to App, losing none of its signature gameplay. You still have to place a variety of lethal plants to halt a zombie attack upon your peaceful suburban home, but this time you use simple touch commands instead of the mouse. It’s a remarkably effective port, with sharp visuals and no loss of scope or control from the radical shrinkage to iPhone size. Everything in the original is here, and portable!

Plants vs. Zombies is pure madness, in the best possible way. It’s funny, clever, and entertaining. Without any hint of shame, I can say that the original was the most fun I’d had playing a game in months, and the App version doesn’t lose a bit of the magic.

UPDATE: Welcome PvZ Facebook fans! This is a new blog which will cover all aspects of gaming, from beginner to advanced, electronic to conventional, high-tech to no-tech. Stick around, read some of the introductory posts, check out our ongoing App coverage, and follow us on Facebook or Twitter!