Showing posts with label Catan. Show all posts
Showing posts with label Catan. Show all posts

Wednesday, October 26, 2011

Oil Springs of Catan and Ethical Gaming

Catan: Oil Springs is an impressive, free-to-download variant to the Mother of all Eurogames. Settlers on the island of Catan have struck oil. This new resource can be used like gold, or added to other resources to upgrade a City to a Metropolis. Its use, however, comes with a price: for every five oil used, an environmental disaster strikes. Based on the roll of the dice, this could be the removal of coastal settlements or the pollution of tiles so they no longer produce resources.

I won't pretend to agree with its anti-oil politics, but I have to give the designers credit for turning out an intelligent variant for Settles of Catan. The scenario is the work of Erik Assadourian and Ty Hansen, and was developed as part of Transforming Cultures Project of the Worldwatch Institute. Clearly, it was created with an agenda, despite protests to the contrary:
While taking on issues of pollution and climate change, we strongly wish to emphasize that we do not see this as a polarizing political effort, but simply as a way to draw attention to the tradeoffs inherently embedded in the usage of natural resources such as oil. The use of oil has brought with it great benefits, and it is not our intention to condemn its use in a general sense. However, science has shown that its overuse is now having a destabilizing effect on our climate, and responsible use has become more important than ever before. Our intention with this scenario is to draw attention to these challenges in a way that is both educational and enjoyable.

Given the design of the game, this claim is just silly. Using oil wipes out settlements and turns the landscape into a wasteland, which kind of makes it a "polarizing political effort" even for those of us who support common sense solutions to sustainability. I have no problem with that, mind you. If you have a case to make, make it boldly. Just don't pretend you're not creating a fairly obvious piece of anthropogenic global warming propaganda.

Those issues aside, I like it, with minor reservations. The new rules radically change the dynamics, forcing people to interact at a different level to make decisions about exploitation of oil. I'm not sure how much life it will have, since its agit-prop origins give it the grim, "eat your peas" tone of a lecture. The balance of the game is a bit off. Environmental catastrophe is an inevitable byproduct of using oil. This is only slightly mitigated by the ability of players to "sequester" oil, which involves shutting down oil production. (Do this three times and you gain 1 victory point.)

Thus, the game functions more like a social experiment, as players try to convince others not to pull the oil trigger even though it could mean victory. Since the point of playing is to win, this isn't really a reasonable approach from a perspective of pure gamesmanship. Opting out of a game-winning strategy in the interest of burnishing your environmental credibility in front of three-to-five other people shifts the focus from "game" to "social statement."

The issue of ethics and moral decision making in gaming is a deep and fascinating subject that has played an increasing role in computer and video game design over the past few years, but hasn't really made an impact on conventional gaming. This is largely because board games lack the character and narrative elements that make moral choices possible. With Oil Springs, some of that ethical decision making comes to Catan, but not quite as effectively. Video and computer games almost always provide a balanced approach to moral decisions: good or evil choices produce different results without stopping the game cold. There's less of that balance in Oil Springs. Evil has a name, and it is Oil. Every disaster roll produces a disaster. Catastrophe is inevitable. This changes the gaming dynamic from "dialog" to "lecture," with a pre-ordained outcome.

You can print out all the rules and pieces for free. Attach them to card stock or cardboard for better play. 

Friday, September 30, 2011

Boardcrafting: For the Catan Fan Who Has Everything

Tile-shifting can be moderately annoying when playing Catan, so a San Francisco craftsman is creating wooden tile sets and frames for the basic, 4th edition game, 4-player version. These handsome, laser-cut tiles can be bought in a variety of configurations from the Boardcrafting Kickstarter page, which has already attracted enough support to get the project off the ground. 

H/T Kevin Schlabach

Monday, September 12, 2011

Settlers of Catan: The Novel


Yep, it's for real. I remember reading about it when it was published in Germany a few years back. Now it's set for an English-language translation and publication on November 15th. Let's let Amazon explain the rest:
Wind howls through the village. Swords clash. Voices call desperately for help. It's the year 850, and the people of the small coastal village Elasund are feeling bitter. Hostile nations are attacking, taking everything and even murdering women and children and cattle. The village Council consults the runes and determines the clan's future: Candamir and his followers will build ships and head west to find a new home, leaving Osmund and his loyal ones in the north. After much effort, the settlers arrive in legendary Catan. But instead of their dream of island tranquility, fraternal strife threatens the entire community from the beginning... In this vivid depiction inspired by the wildly popular Settlers of Catan role playing game, Rebecca Gable takes readers on a journey that will feel at once familiar and fascinating to Catan’s many fans.





Friday, July 29, 2011

Struggle for Catan: Tutorial

There's a new interactive tutorial available to give you a taste of Struggle for Catan. Check it out.







Thursday, May 19, 2011

The Rivals For Catan: The Card Editor

I haven't had a chance to play The Rivals for Catan, but I just noticed that Mayfair has a custom card creator for the game. Here's how they describe it:
Here you have the possibility to create your very own playing card within minutes. The “Harald” card serves as a template. Just insert a picture, choose a name, and create a short text for your very own hero card. After that, all you have to do is save your work as a JPG or PDF file, print it, and glue it to the original “Harald” card.

Monday, March 7, 2011

Lego Carcassonne

I've written about Lego Catan in the past, but someone has now taken it to the next level by working on a complex version Lego Carcasssonne. Designer Cal Henderson isn't actually making the whole thing, mind you, since a full set based on this design would cost around $2000 to create, but he's showing how it could be done.

A new computer mockup of Lego Catan was making the rounds of the interwebs last week. It looks great, but it hasn't been built.

Wednesday, February 16, 2011

The Toy Fair Recap Part II: Lego! Mayfair! More!

Toy Fair is an annual trade show in which the toy and game industry shows their latest wares, usually in mid-February. I liveblogged my day on Monday, and now I'm writing about everything I saw in a little more detail. The first part of the report can be found here.  

After Hasbro, I cabbed it over to Javits, had a painless check-in, dropped off my coat, and started heading for the show floor. That’s when I noticed that Activision was doing a bit of a demo in a little conference room off in a corner. Thus, I began my day by looking at …

Wappy Dog
Okay, so it wasn’t the most thrilling way to begin Toy Fair, but it’s a cute product that is expected to have a reasonable price point. Wappy Dog is a little robot dog (like the old Tekno toy) that works in tandem with a Nintendo DS game. The package comes with a DS cart and the dog itself. The game is a standard Nintendogs clone, but the twist comes from its ability to interact, wirelessly, with the robot dog. The dog barks, sings, changes color, makes noises, dances, and so on. You can pet it, train it, play with it, and get reactions from it.

Look, I have a daughter, so I’m around a lot of little girls. This kind of stuff is like catnip for them. If it works (the version I saw was prototype) and the price stays reasonable, it could definitely find its market. 

Lego
Although I didn’t make an appointment, I did manage to slip behind the velvet ropes of the Lego showroom and get a tour of their game line. It turns out that last year, Lego nabbed almost 13% of the children’s game market with their new Lego board game line. The first series of games not only had several Reiner Knizia designs, but Knizia had input into the direction of the line.

Lego games will continue in a couple of interesting ways. The new flagship title, following on from Lego Creationary, is Lego Champion, which offers a combination of building challenges and racing.

The new Lego Ninjago line (a popular item with my son) is getting a board game this August, and there’s also a pirate-themed game called Pirate Plank due in March.

More interesting is the Heroica line, which is an entirely new Lego line created exclusively for boardgames. The initial releases will be four build-and-play adventures—Draida Bay, Waldurk Forest, Caverns of Nathuz, and Castle Fortaan—which can be linked together to form an even larger game. All four are due in August, but the art I have is tagged “preliminary” and is thus embargoed. I could probably describe it to you, but I’m afraid Ninjago agents would appear from the shadows and cut me to ribbons with their little Lego weapons.

Oh, and Lego now has the Pirates of the Caribbean license, which explains this stupid photo of Yr Humble Correspondent. 


Man-sized minifig heads:
Gruesome trophies from a tribe of Lego headhunters 


Queen Games
I’ve been trying to score a review copy of Fresco for ages with no luck. Now I understand why: Queen Games is based on in Germany and has no real US PR presence. Plus, their products are big, heavy, and beautifully produced. They had a wide range of items on display—Samarkand, Kairo, Lancaster, Show Manger—but Fresco and its expansions was clearly the highlight.

In Fresco, you manage your Renaissance art studio, buy and mix paints, and slowly restore a fresco for the bishop. The pieces, board, art, and mechanics all look wonderful. I’m going to have to buy this one, so please start shopping through my Amazon store so I can afford it.


Days of Wonder
My first scheduled meeting of the day was with Days of Wonder’s Mark Kaufmann. DOW didn’t have a booth and they were only showing Cargo Noir, which I’d already covered. So we just talked a bit about the games business and some of the interesting reactions Days of Wonder games generate among hardcore gamers. It was nice to sit down and talk with someone who wasn’t trying to flog his new game--Scowling Men With Beards Trading Little Wooden Blocks--as the greatest thing since penicillin. Thanks for the break, Mark.


Mayfair
And then it was on to Mayfair, who are also very matter-of-fact about their product and their audience. When you have the first Eurogame to be sold in a big-box store like Target, you really don’t need to worry about what the hardcore crowd on BoardGameGeek think.


Mayfair's Bob Carty ran me through the brand-spanking-new, straight-from-the-printers copy of Martin Wallace’s new game, Automobile. This one looks good, but it’s a heavy numbers game, with the entire board dominated by research, auction, sales, and production tracks. It lacks the map element that gives Wallace’s train games their life. I think this one will find its audience, but it probably won’t break as a big as Steam (my favorite among Wallace’s train games).

On the other hand, Bob got me all worked up when he mentioned the third part of the Mayfair/Wallace transportation trilogy. The next game will be about air travel, and will return to a map-based design as people fight for dominance of various air hubs.

In some other Mayfair news of interest:
  • They’re publishing a new edition of 1830 with a nice-looking board, original rules, and new variants. It’s a slick-looking bit of work for the hardcore 18xxers. 
  • Steam is getting a map expansion with three new tracks: Mid-Atlantic US on one side, and Belgium & Luxembourg and Brussels Metro on the other. 
  • Rivals for Catan is also getting an expansion, with new lands, resources, and adversaries. 
  • I’m not at all sure what to make of First Bull Run: A Test of Fire, a fast-playing Civil War game from … Martin Walace. It’s listed as ages 10 & up with a 30 to 60 minute play time, which sounds a lot like Battle Cry. I’m really curious to see what they do with this one. 
  • The final one that caught my eye was Five Points: Bloody Politics in Old New York. Since everyone else is going to be calling this “Gangs of New York: The Boardgame,” I might as well get the ball rolling. Players control factions vying for influence in upcoming elections, using agitators to tip the scales in their favor. It plays in under an hour, so it’s obviously a lighter game. 
I also got my best swag of the trip from Mayfair. I whispered in the ear of a friendly Mayfair lass that my daughter was the biggest Catan fan in the world, and she returned with a bag filled with these:

My daughter always tells me I’m the “best daddy in the world,” but last night she really meant it.

Final part of the Toy Fair recap coming later today.




Tuesday, February 15, 2011

Best Toy Fair Swag Evah!


Yes, they're stuffed anthropomorphic Settlers of Catan goods, courtesy of Mayfair Games.

I found them a happy home with the biggest Catan fan on the block. (Well, at least until she trades them for some road.)

Wednesday, January 26, 2011

Struggle for Catan Coming This May

Today is the day for new release announcements from Mayfair. Next one up: Struggle for Catan: The Multi-player Card Game, releasing May 19 and retailing for $15.

Here's the official line:
The Struggle for Catan™ is a fast-paced game between the 2-4 factions developing newly settled Catan. Manage your resources to build settlements, cities, city improvements, knights, and roads that generate victory points or special abilities. While your settlements, cities, and city expansions remain yours, valuable roads and knights change hands. Varied expensive city improvements give you additional victory points and lasting advantages, so they’re generally key to victory. As in The Settlers of Catan® board game, you win by being the first to acquire and play 10 victory points.
The Struggle for Catan™ is the perfect way for 2-4 players to swiftly and casually explore, settle, trade, and build on the beautiful and ever-changing island of Catan.
The box contains:
• 67 Resource Cards
• 42 Building Cards consisting of:
• 9 Road Cards
• 14 Settlement/City Cards
• 5 Knight Cards.
• 9 City Improvement Cards
• 4 Building Cost Cards
• 1 Destiny Card
• full-color rules

Friday, December 17, 2010

Settlers of Catan: 15th Anniversary Edition



The 10th Anniversary Edition of Settlers of Catan was an over-the-top, sculpted 3D version of the game stored in a treasure chest, and currently selling for $300 to $500.

The 15th Anniversary Edition is a still pretty lavish, with a hefty $150 price tag. This version is all-wood, including the box and the tiles.

It includes the following:
  • 52 map hexagons
  • 144 specially designed playing pieces
  • 6 hexagonal building costs summaries
  • 2 special victory point markers
  • 28 wooden number chits
  • 1 robber
  • 2 dice
  • 154 cards

Friday, July 23, 2010

One of My Favorite Items From the 2008 Lego Brickfair

In 2008 I had the pleasure of reporting on Brickfair, an annual convention for Lego fans held in Northern Virginia.

In keeping with the theme of today's App O' the Mornin', here's a playable Lego Settlers of Catan, built by Suzanne Rich.