Showing posts with label Scrabble. Show all posts
Showing posts with label Scrabble. Show all posts

Wednesday, August 3, 2011

Malfoy v. Potter in Scrabble Throwdown

Harry Potter actors Tom Felton (Draco Malfoy) and Daniel Radcliffe (Harry) ended their decade-long on-screen rivalry with a cut-throat game of Scrabble. As Felton tells it, after the big wrap party for the final film,
There was an after, after party, if you will, and we had a few of the cast members there. Everyone was expecting us to be popping Cristal and all the rest of it but we actually played Scrabble until about two in the morning; Daniel [Radcliffe] and I got very heated at a game of Scrabble!
H/T Kim Vandenboucke at The Game Aisle 

Thursday, May 19, 2011

Site Update

Sorry for the light blogging lately, but a combination of work, vacation, volunteer obligations, the beginning of grad school, minimal gaming time, and the complete meltdown of Blogger conspired to keep me away from the game table and the blog.

Also: I'm lazy.

While I find some balance among work, school, home, and sanity, blogging may be light, but there will still be new content each week. I have a lot of items I've been wanting to review, and I hope to start getting some of those posted next week.

And just so reading this post wasn't a total waste, here's a sculpture made of Scrabble tiles.
The sculpture and the photo are by David Mach (the link is NSFW).

Wednesday, May 11, 2011

Scrabble Gets Dumber, Sort Of

Last year around this time, Mattel announced that Scrabble would now "allow" proper nouns in play. (Mattel owns the rights to Scrabble outside of the US, while Hasbro owns the US rights.) This was the outrageous outrage du-jour among the gaming community in general and Scrabble cognoscenti in particular.

Except that Mattel didn't do anything of the sort. They were merely creating a branded spin-off called Scrabble Trickster, and misleading the press just a bit in order to gin up controversy and thus get some free publicity.

It worked like a charm (searches for the phase "Scrabble proper nouns" yield thousands of links), so they decided to do it again.

The latest news is that stupid non-words like "grrl","innit", and "thang" are being added as "official" Scrabble words. Wellllll ... yes and no.

The Collins Official Scrabble Word Book, in a desperate attempt to get themselves permanently dropped as a resource for tournament play, is indeed publishing a new edition with 3,000 additional words, some of them quite stupid. "Innit" is a kind slang contraction, which would exclude it from play. "Grrl" is just an abbreviation that's not abbreviated. No word yet on whether "pwned" is included, but I wouldn't be a bit surprised.

The World Scrabble Championships uses the SOWPODS list as its official word source. SOWPODS is a combination of the US/Canadian Official Scrabble Players Dictionary (the OSPD) and the UK Chambers Official Scrabble Words (the OWL). In 2005, Mattel changed their preferred (non-US) dictionary to the Collins Official Scrabble Word Book, but as far as I can tell, SOWPODS remains on the OSPD/OWL standard. If I'm wrong about that, please correct me and I'll update this post.

The US, Canada, and Thailand still use The Official Tournament and Club Word List (TWL), a modfication of the OSPD for tournament play, so these changes affect US play not at all. One the other hand, WESPA, the World English Scrabble Players Association, appears to be getting ready to use the new Collins list for international play.

All this does is create maximum confusion for international play and further discredit the use of Collins as any kind of international standard. The US player associations were correct to maintain conservative standards for acceptable words, thus avoiding the desperate trend-chasing and regionalisms of the international Scrabble community.

None of this matters one jot, however, in standard play. If someone slams down "grrl" during a home game, you're quite free to shake your head in sad disappointment and refer to the OSPD or TWL. This is exactly why my ancestors fought the Revolutionary War: so I didn't have to suffer stupid British word standards during Scrabble play. Up the Colonies!

Wednesday, March 2, 2011

Scrabble Ascendant

According to the New York Times, the proliferation of word games on Facebook and mobile platforms is driving a new renaissance for Scrabble-style gaming. The prime movers are Words With Friends (now owned by the demonstrably evil Zynga) and various adaptations of Scrabble itself.

More interesting is the information that digital sales are driving conventional sales, with 4 million Scrabble sets sold in 2010 alone. According to Hasbro, this represents a 100% increase over a five-year period. And, yes, it's because of apps.

h/t: Erik Arneson

Thursday, November 11, 2010

App O' The Mornin': Scrabble Review UPDATE

Update: 11/10/10
EA rolled out a big update for their Scrabble app, adding some new features and redesigning others. How does it measure up?

Well, it still loads like sludge, but at least now it supports multitasking, so you don't have to keep doing a reload every time you move. That's a huge time-saver for people who keep multiple games going throughout the day, and the prime improvement I would have asked for.

The menu system has been given a complete overhaul, providing a more stylish look and sleeker design. It's simply easier to get games started and customize features. Heck, the redesign even reminded me of features I'd forgotten about. (I don't recall ever noticing that you could choose your own music.) The layout of the solo setup, in particular, is much more natural. 

After a quick read of the update reviews in the App Store, I see a lot people disagree with this, and think the new look is ugly. Since App Store reviews are to quality commentary what Budweiser is to quality beer, I won't let this trouble my sleep much.

The "teacher" mode is now available for all play modes, but I admit to being a little iffy on the idea. It's certainly a nice way to improve your game, but I've always found that its availability in multiplayer mode makes it a tempting way to cheat. (It can you show you words with letters you still have on your rack at the end of the turn, allowing you to use that word next turn.)

The bad news? There's still no retina or Game Center support, pointless sound effects have been added (and can be turned off), and the scoring bug doesn't appear to have been fixed. People are lining up in the App Store to protest the lack of retina support with the mightiest arrow in their quivers: the Fearsome 1-Star Review. Because, you know, nothing demands cutting edge graphical blandishments like a game designed to played with cardboard and wood.

It's a good update, and would have been worthwhile if only for the multitasking.

Original Review: 8/18/10
With the demise of the unofficial "Scrabulous," the official EA/
Hasbro version of Scrabble became the only online version of this classic game. It's already a huge hit on Facebook, and has also made a successful jump the the App store, featuring multiplayer support that is among the best for any turn-based game.

The support for play across multiple platforms is, in my experience, unique among Apps. (And, no, I am not counting Farmville and Mafia. If you consider those “games,” you’re probably at the wrong blog.) I can start a game with the App, invite players via Facebook, and then anyone playing can continue the game either via Facebook or the App. This is a fantastic feature that needs to be implemented in more games. Unfortunately, there's a scoring bug that deducts the same amount of points from both sides, and can declares the wrong winner.

The software passes the new moves fairly quickly, and App connection failures are rare. (The Facebook side of the equation is a little more fussy, often requiring repeated screen reloads.) This kind of offline multiplayer is ideal for mobile devices, since it allows people to make moves at their own pace. Because of this App, I now play Scrabble every day, and it’s so easy to use that a move never takes more than a minute or two.

On the downside, it could use a more diverse set of customization options and faster load times. Although the app will send push notifications when a new move from an online opponent is received, you have to restart the app, sit through the logos, and wait while it finds your games. Updates seem to have improved this since the initial release, so we can hope that it will get even better.

Those reservations aside, it’s still a fine implementation of Scrabble for $5.

Friday, October 15, 2010

PUZZLE: Words & Music

Using just the notes of the musical scale (A, B, C, D, E, F, G), what is the longest word you can make?

Monday, September 13, 2010

Scrabble Flash Review

Hasbro’s been expanding their core game lines for the past few years, beyond the unfortunate branded products that sprout around blockbuster licenses like crabgrass. These new games go far beyond merely slapping SpongeBob on the Operation table. Core brands like Monopoly and Scrabble are rebuilt into whole new games, many of them entirely new designs with a thematic connection to the original.

Scrabble Flash (Hasbro: $30) is one of those pleasant surprises, particularly since it’s a high-tech take on an appealingly low-tech game. My normal attitude is: electronics are good, and boardgames are good, but let’s just keep them apart, shall we? I may like chocolate in my peanut butter, but I utterly HATE electronics in my boardgames.

Well, I may have to change that attitude if Scrabble Flash is an indication of things to come. Really, though: it’s not a board game: it’s a whole new concept, and it’s pretty impressive.

Scrabble Flash is a set of 5 “smart” tiles. Each is 2”x2” square, and about 3/4th of an inch thick. The body is white and red plastic, and the face is dominated by a screen with a little input button at the bottom. Each of these screens is a liquid crystal display (LCD), unlighted and capable of fairly simple graphics. When placed next to each other, the smart tiles communicate via infrared (IR) technology, and thus begins the magic.

Once these tiles are placed in a row and turned on, they collectively show the startup screen, which allows you to choose from one of 3 game types: Scrabble Flash, Scrabble Five-Letter Flash, and Scrabble Pass Flash.

Games begin with each tile displaying a single letter. When you put those tiles into order and they form a valid world, the screens blink, the game registers your score, and you can form the next word. The word database is based on the official Scrabble list, which means it choked on the word WODE. (It’s a variant spelling of “wood” and the Middle English word for “madness,” and I always get ticked off when it’s rejected. What’s the point of knowing Middle English if you can’t throw down WODE?)

The three games run different variations on this format. Flash is a solo game that gives you a selection of 5 letters and 60 seconds to form as many 3-, 4-, and 5-letter words as you can. Each word is worth 1 point, and each 5 letter word adds 5 seconds to the clock. At the end, the game tallies your actual score, and displays the maximum possible score, just to rub it in.

Five-Letter Flash is similar, but you’re only making a single 5-letter word with each set of tiles. When you find that word, the letters change and you have to make another 5-letter word. This one is pretty frustrating, because often there’s only a single 5-letter word to make from a given selection of tiles, and if you don’t get that word, you wind up just running down the clock.

Finally, there’s Scrabble Pass Flash, which is the only multiplayer game. In this one, you make your 5-letter word, then pass the tiles to the next player. Players are eliminated when they can’t form a word, and the last player standing is the winner. There seems to be no limit to the number of players who can participate.

All three games are playable with only 4 tiles, as well: simple leave off one tile when you begin. The whole thing actually feels a bit more like Boggle than Scrabble. (NOTE: I just noticed that it’s called “Boggle Flash” outside of the US and Canada, which tells us a bit about which brand is more popular in the rest of the world. Also: I’m pretty sure Mattel owns the name “Scrabble” outside of the US and Canada.)

Everything about this game just works, right down to the packaging. A small plastic box holds all 5 tiles, and the instructions are even properly pre-folded to fit in the bottom of this box. This allows you to chuck the bulky display packaging and makes the game nicely portable.

I’m a Scrabble nut. I always have a game going via Facebook, and it’s the most used App on my iTouch. I’m not one of those people who gets all bugged out whenever someone alters a classic game (or movie). The classic is still there: no one is taking it away from you. This just extends the idea a bit, and when the gameplay is this fresh and fun, I’m not sure how even the Scrabble purist can complain.

Look, I may make fun of Hasbro when they tart up classic games with utterly superfluous branding, but they've also created some very clever and appealing variants on their amazing roster of games. Of all that I have seen to date, this is the most interesting.

Wednesday, August 18, 2010

App O' The Mornin': Scrabble

With the demise of the unofficial "Scrabulous," the official EA/
Hasbro version of Scrabble became the only online version of this classic game. It's already a huge hit on Facebook, and has also made a successful jump the the App store, featuring multiplayer support that is among the best for any turn-based game.

The support for play across multiple platforms is, in my experience, unique among Apps. (And, no, I am not counting Farmville and Mafia. If you consider those “games,” you’re probably at the wrong blog.) I can start a game with the App, invite players via Facebook, and then anyone playing can continue the game either via Facebook or the App. This is a fantastic feature that needs to be implemented in more games.

The software passes the new moves fairly quickly, and App connection failures are rare. (The Facebook side of the equation is a little more fussy, often requiring repeated screen reloads.) This kind of offline multiplayer is ideal for mobile devices, since it allows people to make moves at their own pace. Because of this App, I now play Scrabble every day, and it’s so easy to use that a move never takes more than a minute or two.

On the downside, it could use a more diverse set of customization options and faster load times. Although the app will send push notifications when a new move from an online opponent is received, you have to restart the app, sit through the logos, and wait while it finds your games. Updates seem to have improved this since the initial release, so we can hope that it will get even better.

Those reservations aside, it’s still a fine implementation of Scrabble for $5.