Showing posts with label Trivia. Show all posts
Showing posts with label Trivia. Show all posts

Tuesday, June 7, 2011

REVIEW: Mythbusters: Hit The Target

 Designer: n/a
Publisher: Zimzala Games
Players: 2-4
Ages: 10+
Time: 10-20 minutes
Price: $25



Mythbusters is mandatory viewing at Casa McD, so when I saw Zimzala showing a Mythbusters board game, I knew I'd have to give it a try. Hopes were not high: media tie-in games are notoriously craptacular, and media tie-in trivia games usually occupy some spot below craptacular which we'll just call Bratz Twister


So it's a pleasant surprise that Mythbusters: Hit the Target works just fine as a light, fun family game. There's a bit of trivia, a dexterity element, and a touch of science, and it all comes together just fine.


Goal
The object is to answer trivia questions and hit a series of targets with a miniature rubber crash test dummy ("Buster" from the show) flung from a tiny catapult.


Components
There's no game board, but the targets and answer dials are made of thick, sturdy cardboard. The answer dials are circular pieces with a plastic arrow that can be pointed to one of five different answers: Confirmed, Busted, A, B, or C. Targets are round pieces with a target on one side and a picture of Buster on the other. 


The Buster-pult is made of fairly sturdy plastic with a rubber band to provide tension. It's placed on a cardboard base which allows the catapult to be shifted left or right in order to alter the angle.


I can imagine the rubber bands losing their flexibility and breaking, so it's good that some spares are included. Unfortunately, it's not a standard rubber band size, so after the replacements are gone you may be out of luck. Buster himself is made of soft, flexible rubber. The game also includes a box of cards with questions and answers.


Gameplay
Two to four players or teams take turns pulling a trivia card. Questions are a mixture of show-specific and general science questions with two different formats. There are multiple choice questions with three possible answers (A, B, or C) and direct statements with a "Confirmed" (true) or "Busted" (false) answer. 


For instance, "You can use sharkskin as sandpaper" would require a reply of "Confirmed" or "Busted". (Yes, sharkskin can be used as sandpaper.) One example of a multiple choice question is "If you get sprayed by a skunk, you can get rid of the smell by using: A. Beer. B. A mixture of soap, hydrogen peroxide, and baking soda. or C. Tomato Juice. (The answer is B.) There are some simple, general science questions, but most require some familiarity with the show.


Each player or team secretly chooses an answer using their dial, then places the dial face down. When everyone has chosen, they reveal their dials.


If you got the answer wrong, nothing happens. If you got it right, you roll a die and perform the action indicated by the roll. These actions break down into three categories: target placement, catapult adjustment, and launching. 


If your die shows the target icon, you can place one of your targets anywhere on the playing surface, or move a target which you have already placed. Targets are placed with the picture of Buster facing down. 


If your die has an "aim" result, you may change the aim of the catapult by 10, 20, or 30 degrees. The catapult begins in a central position, but as the targets begin to fill the table and spread out, players may want to shift the angle in order to reach a specific target.


The final option is LAUNCH. If you decide to launch, you place the little rubber Buster on the catapult, draw it back, and let him fly. Any target he hits gets turned over and counts as a point for that target's team. For example, if you're trying to reach your blue target and hit a green target instead, then tough luck: the green team flips the target and scores the point. Three points wins the game. 


Conclusion
I'm not a fan of dexterity games, but Mythbusters: Hit the Target provides a good mix of knowledge and dexterity. Finding the right amount of force is a matter of trial and error, so players should each have an opportunity to try a few trial flings before the game begins. (Maybe agree upon a fixed number of test-flights, perhaps 5, so everyone can warm up.) 


There's a mild tactical element involved in placing your targets. Do you spread them out or run them in a fixed line? Group them together or place them near the targets of someone who's a lousy shot? Since Buster can fly pretty far, the game demands either a long table or even some floor space in order to play.


Some questions may seem absurdly easy for adults. One example is "Which scientist came up the basic laws of motion: A. Pasteur, B. Newton, C. Galileo." Obviously, any adult will know that it's Newton, but this is a family game meant for both young and old. The mixture of easy and hard answers, and the inclusion of simple binary choices like "confirmed" or "busted," increases the odds that younger gamers will get a chance at the Buster-pult, which is really what they want to do anyway. 


Along the way, a bit of knowledge is conveyed, so there's certainly an educational element to the game. The blend of trivia and dexterity is just right for mixed groups of young and old. This is an easy recommendation for fans of the show.


UPDATE: The publishers let me know that they will send replacement rubber bands upon request.

Monday, September 20, 2010

App O' The Mornin': Trivial Pursuit Review

I’ve been pretty pleased with most of the big boardgame adaptations coming from EA. In fact, it’s gotten a little monotonous. I love to kick a big-ticket title around now and then. It makes for a more interesting review.
I was hoping Trivial Pursuit would provide an opportunity for a little bag work, but it didn’t comply. It turned out to be a perfectly fine, feature-rich version of the mother of all trivia games.

Trivial Pursuit just keeps coming back, age upon age. Hasbro recently sent me two new editions: the new Master Edition and Bet You Know It, which adds a bidding element. I’ve put in my TP time (wait, that sounds wrong…) and every new edition seems to include way too many questions about some hit song I’ve never heard of from some pop diva I’ve never heard of. (I remember playing a 1980s edition once, and every other answer seemed to be either “co ndoms” or “Michael Dukakis.” Actually, that pretty well sums up the 1980s.)

The Trivial Pursuit app actually works dang well. The gameboard is simple roll-the-dice-move-your-mice stuff. Questions are answered via multiple choice, with an option for limited or unlimited answer time.Wedges ensue.

Single Player mode let’s you just move around the board answering questions all by your lonesome, or add an AI opponent. Yes, there’s only one opponent. At least I couldn't find a way to turn on more opponents. Since Trivial Pursuit is largely about the questions and not the competition, I didn’t have a big problem with only one AI opponent. Who wants to sit around waiting for 4 imaginary people to figure out what Britney Spears’ 2001 hit was. (No, I have no idea if Britney Spears even had a 2001 hit.)

The new addition is "Pursuit Mode," which offers a game board with a beginning and end. The goal is to make it to the end while missing as few questions as possible. This seems like a larval idea for another, better game. They got the basic premise correct by stealing a page from Mario Party's book: landing on certain tiles triggers special effects that can double your rolls or move you to another part of the board. It's a good idea, but something more interesting and colorful could have been done with it. As long as you're creating a TP Mario Party, go all the way and have some TP minigames or powerups.

Multipayer is perfectly fine via pass-and-play or Wi-Fi, but some internet matching service would have been welcome.

I like that new question sets are available as an in-game purchase for only 99 cents. I never play straight up TP any more, but with the right group I’m still willing to bust out a special edition focused on insanely obscure questions about, say, Lord of the Rings. This is because I know who Ghân-buri-Ghân is, and like any opportunity to lord this useless knowledge over people with actual lives. We take our pleasures where we find them.